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Strike Raid KHBBS

Commands from Birth by Sleep

Skill Commands are physical, magical, and field changing attacks that give the player an extra boost in attacking compared to basic attacking and magic. Some skill commands have elemental properties, making them a real game changer. While having extra power in battle, these commands have Turn Cooldowns, meaning they cannot be used until a set number of turns have passed. The Skill Commands also add a bonus effect of filling the Command Gauge. (The Command Gauge or "CG" is not unlocked until Level 10)

  • Skill Commands require slots to equip. Every Player starts off with 3 slots and ends up with 8 slots.
  • Each slot is unlocked at every 10th level. (At level 10, 20, 30, 40, and 50)
  • Physical Skill Commands may cost more than one slot. Their power is determined by the Strength Stat.
  • Magical Skill Commands require MP to use, but will never cost more than one slot. Their power is determined by the Magic Stat.
  • Other Skill Commands require slots
  • Some attacks are only for ground enemies (They are specified)


Physical Skill Commands[]

SKILL POWER CG Element TYPE Obtained in
Aerial Slam
(2 SLOTS)
300-600% Power 40 CG Wind Air / Ground The Outback
3 Turn Cooldown 3 Hits x2 to Air 6 Enemies Cost: 1,500 Munny
Knock an enemy into the air, then leap, and knock them down to the ground.
Barrier Surge
(1 SLOT)
300% Power 30 CG Light Ground Castle of Dreams
3 Turn Cooldown 1 Hit Deflect 4 Enemies Cost: 700 Munny
Rush forward a short distance while cloaked in a barrier.
Dolphin Kick
(1 SLOT)
250% Power 50 CG Water Air / Ground Atlantica
3 Turn Cooldown 1 Hit Douse 1 Enemy Cost: 600 Munny
A potent roundhouse kick that douses the enemy.
Fire Strike
(1 SLOT)
250% Power 50 CG Fire Ground / Blade Land of Dragons
3 Turn Cooldown 1 Hit 50% Burn 3 Enemies Cost: 600 Munny
It allows the user to cloak their Keyblade in Fire and perform a spinning attack.
Fist Bump
(1 SLOT)
350% Power 40 CG Fire Air / Ground San Fransokyo
4 Turn Cooldown 2 Hits 20% Burn 8 Enemies Cost: 1,000 Munny
The user knocks back the enemy with a powerful punch. Moments later, an explosion is detonated, damaging all surrounding enemies.
Grave Digger
(1 SLOT)
400% Power 40 CG Earth Projectile / Blade The Caribbean
6 Turn Cooldown 5 Hits 30% Stun 9 Enemies Cost: 1,200 Munny
The user shoots their keyblade into the ground, burying it deep. The keyblade summons bones to shoot from the earth and damage multiple enemies.
Holiday Rush
(2 SLOTS)
500% Power 40 CG Ice Air/Ground ChristmasTown
6 Turn Cooldown 3 Hits 25% Freeze 5 Enemies Cost: 1,200 Munny
Enfused with Christmas Cheer, the player rushes the enemy with powerful icy blows.
Hummingbird
(2 SLOTS)
500% Power 50 CG Time Air / Sound Neverland
5 Turn Cooldown 10 Hits 25% Stop 1 Enemy Cost: 1,200 Munny
It allows the user to dart in to rain countless blows upon the enemy.
Hyperjump
(1 SLOT)
400% Power 40 CG Space Air / Ground San Fransokyo
5 Turn Cooldown 1 Hit 20% Gravity 7 Enemies Cost: 1,000 Munny
The user takes advantage of a small ripple in space, and uses it to teleport to the enemy to deliver a powerful strike
Poison Edge
(1 SLOT)
250% Power 30 CG Dark Ground / Blade Dwarf Woodlands
5 Turn Cooldown 1 Hit 60% Poison 5 Enemies Cost: 750 Munny
Perform a jumping attack that poisons some foes.
Powerline
(2 SLOTS)
400% Power 60 CG Thunder Sound / Blade Disneytown
5 Turn Cooldown 1 Hit 40% Stun 6 Enemies Cost: 1,000 Munny
Uses the keyblade like a skateboard and zooms past all enemies, dealing powerful thunder damage.
Sliding Dash
(1 SLOT)
x125% Power x15 CG Aura Based Air / Ground The Great Forest
3 Turn Cooldown x1 Hits Evolution x3 Enemies Cost: 1,000 Munny
Punish enemies with a charging attack. This skill increases your attack power and gain by "X" every 25th level.
Splattercombo
(1 SLOT)
300% Power 45 CG Dark Blade Beasts Castle
5 Turn Cooldown 6 Hits Restore 2 MP 3 Enemies Cost: 850 Munny
An unlucky 6 hit combo that drains the enemy's magical energy.
Strike Raid
(1 SLOT)
x100% Power x20 CG Aura Based Blade / Projectile Nottingham
3 Turn Cooldown x1 Hit Evolution 5 Enemies Cost: 1,000 Munny
Throwing your keyblade to hit as many enemies as you can. This skill increses your attack power and gain by "X" every 25th level.
Vorpal Blitz
(1 SLOT)
300-450% Power 45 CG Ice Blade Wonderland
5 Turn Cooldown 3 Hits 40% Freeze 1 Enemy Cost: 900 Munny
Execute three uppercut attacks with the Keyblade. The final strike is critical on aerial enemies.
Zantetsuken
(2 SLOTS)
500% Power 50 CG Time Blade Camelot
6 Turn Cooldown 1 Hit 10% Stop 12 Enemies Cost: 1,500 Munny
It allows the user to execute a single, impossibly fast Keyblade strike, usually dealing a devastating amount of damage to all enemies

Magical Skill Commands[]

SKILL POWER CG Element TYPE Obtained in
Aqua Splash
(1 MP)
300% Power 40 CG Water Blade Pachyderm Parade
3 Turn Cooldown 4 Hits Douse 4-12 Enemies Cost: 900 Munny
Spray water at the enemy over a period of time. 4 Shots may be distrubuted to the player's desired targets. 
Faith
(2 MP)
500% Power 50 CG Light None The Mysterious Tower
5 Turn Cooldown 4 Hits None 20 Enemies Cost: 1,500 Munny
The player summons four pillars of light to damage enemies around the field. Each pillar targets a random enemy. 
Fox Taser
(2 MP)
200-500% Power 40 CG Thunder  Projectile Zootopia
5 Turn Cooldown 3 Hits 10-50% Paralyze 1 Enemy Cost: 1,250 Munny
An electric current shoots from the tip of the keyblade. The lower the enemy's HP, the higher the damage output and chance of stunning.
Ghostly Scream
(2 MP)
500% Power 40 CG Space Sound Halloweentown
5 Turn Cooldown 3 Hits 40% Stun 15 Enemies Cost: 1,250 Munny
Haunting spirits spring forth and join you in a heart stopping shriek.
Howling Winds
(2 MP)
300-500% Power 40 CG Wind Sound Native Grounds
4 Turn Cooldown 5 Hits None 10 Enemies Cost: 1,250 Munny
A powerful gust of wind that pushes back all enemies, dealing air slashes. Damage is based on the player's friendship level.
Ice Barrage
(2 MP)
400% Power 40 CG Ice None Arendelle
4 Turn Cooldown 2 Hits 20% Freeze 8 Enemies Cost: 1,500 Munny
The user summons giant ice crystals that burst from the ground beneath an enemy target.
Meteor
(2 MP)
400% Power 40 CG Earth Air / Projectile Treasure Planet
4 Turn Cooldown 3 Hits None 15 Enemies Cost: 1,500 Munny
The user summons summons 5 meteors to crash onto the enemies from above.
Quake
(2 MP)
500% Power 50 CG Earth Ground Pridelands
5 Turn Cooldown 1 Hits None 12 Enemies Cost: 1,500 Munny
It allows the user to generate a small earthquake that kicks up pillars of rock.
Thunderbell
(1 MP)
300% Power 40 CG Thunder  Projectile / Sound La Cite des Cloches
3 Turn Cooldown 1 Hits 30% Paralyze 8 Enemies Cost: 1,000 Munny
The player fires a bell shaped projectile made of lightning at an opponent.
Tidal Wave
(2 MP)
400% Power 40 CG Water None Beyond the Reef
4 Turn Cooldown 3 Hit None 12 Enemies Cost: 1,000 Munny
The player summons a torrent of water that rushes towards the enemy side, damaging all enemies.

Other Skill Commands[]

SKILL POWER CG Element TYPE Obtained in
Break Time
(2 SLOTS)
30 HP/1 MP 20 CG TIME Continiuous Kingdom of the Sun
12 Turn Cooldown 0 Hit None Party  Cost: 900 Munny
Rejuvenate themselves and their allies by taking a break. Restore all allies HP by 30, MP gauge by 1, and CG by 20.
Crystaline
(2 SLOTS)
+5 Max HP 0 CG Light None Atlantis
12 Turn Cooldown 0 Hit Cleanse Ailment 1 Party Member Cost: 600 Munny
The player heals any status ailments and increases heals themselves to full Health. Increases their MAX HP by 5.
Launch
(2 SLOTS)
300 Damage 0 CG Space  Projectile Corona
12 Turn Cooldown 1 Hit None All Enemies Cost: 500 Munny
Catapults another player to the enemy to attack in your place. Does 300 flat damage to all enemies.
Magnify
(2 SLOT)
None 0 CG Time None Baker Street
12 Turn Cooldown 0 Hit 300% Boost Self Cost: 750 Munny
Isolate your enemy's weakness and exploit it! Increases your next skill command by 300%!
Reluctancy
(2 SLOTS)
None 0 CG Space None 48 Hours of Neutrality
12 Turn Cooldown 0 Hit No Fighting All Cost: 1,000 Munny
Neither side can harm the other for 1 whole cycle!
April Showers
(2 SLOTS)
None 0 CG Water Weather April Attendance
12 Turn Cooldown 0 Hit x1.5 Thunder/ x0.5 Fire None Cost: N/A
Causes it to rain for 1 cycles. Thunder damage is Critical, but Fire and Earth is halved!
August Heat
(2 SLOTS)
None 0 CG Fire  Weather August Attendance
12 Turn Cooldown 0 Hit x1.5 Fire/ x0.5 Water Ice None Cost: N/A
Causes a Heat Wave for 1 cycles. Fire damage is Critical, but Ice and Water is halved!
December Snow
(2 SLOTS)
None 0 CG Ice Weather December Attendance
12 Turn Cooldown 0 Hit x1.5 Ice/ x0.5 Fire + Wind None Cost: N/A
Causes a Snow Storm for 1 cycles. Ice damage is Critical, but Fire and Wind is halved!