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Strike Raid KHBBS

Commands from Birth by Sleep

Skill Commands are physical, magical, and field changing attacks that give the player an extra boost in attacking compared to basic attacking and magic. Some skill commands have elemental properties, making them a real game changer. While having extra power in battle, these commands have Turn Cooldowns, meaning they cannot be used until a set number of turns have passed. The Skill Commands also add a bonus effect of filling the Command Gauge. (The Command Gauge or "CG" is not unlocked until Level 10)

  • Skill Commands require slots to equip. Every Player starts off with 3 slots and ends up with 8 slots.
  • Each slot is unlocked at every 10th level. (At level 10, 20, 30, 40, and 50)
  • Physical Skill Commands may cost more than one slot. Their power is determined by the Strength Stat.
  • Magical Skill Commands require MP to use, but will never cost more than one slot. Their power is determined by the Magic Stat.
  • Other Skill Commands require slots
  • Some attacks are only for ground enemies (They are specified)


Physical Skill CommandsEdit

Ability Slots CG Cooldown Power Element Description Obtained
Aerial Slam 2 40% 4 Turns 300% - 500% Wind Knock an enemy into the air, then leap, and knock them down to the ground. Deals double damage to Aerial enemies. (3 hits, 6 enemies) The Outback

Cost: 1,500 Munny

Barrier Surge 1 30% 3 Turns 300% Light Rush forward a short distance while cloaked in a barrier. (Deflects any obstacles on the field. 1 hit, 4 enemies) Castle of Dreams

Cost: 700 Munny

Dolphin Kick 1 50% 3 Turns 250% Water A potent roundhouse kick that douses the enemy. (1 hit) Atlantica

Cost: 600 Munny

Fire Strike 1 50% 3 Turns 250% Fire

Ground

Keyblade

It allows the user to cloak their Keyblade in Fire and perform a spinning attack. 50% Chance to burn.(1 hit, 3 enemies) Land of Dragons

Cost: 600 Munny

Fist Bump 1 40% 4 Turns 350% Fire The user knocks back the enemy with a powerful punch. Moments later, an explosion is detonated, damaging all surrounding enemies. 20% chance to burn. (2 hits, 7 enemies) San Fransokyo

Cost: 1,000 Munny

Grave Digger 1 40% 6 Turns 400% Earth

Keyblade

Ground

The user shoots their keyblade into the ground, burying it deep. The keyblade summons bones to shoot from the earth and damage multiple enemies. (4 hits, 9 enemies) The Caribbean

Cost: 1,200 Munny

Hummingbird 2 50% 6 Turns 500% Time It allows the user to dart in to rain countless blows upon the enemy. 25% chance to cast Stop. (10 hits, 1 enemy) Neverland

Cost: 1,200 Munny

Hyperjump 1 40% 5 Turns 400% Space The user takes advantage of a small ripple in space, and uses it to teleport to the enemy to deliver a powerful strike (1 hit, 5 enemies) Ohana Island

Cost: 1,200 Munny

Poison Edge 1 30% 5 Turns 250% Darkness

Ground Keyblade

Perform a jumping attack that poisons some foes. 60% Poison chance. (1 hit, 5 enemies) Dwarf Woodlands

Cost: 750 Munny

Powerline 2 60% 4 Turns 400% Thunder

Ground

Sound

Keyblade

Uses the keyblade like a skateboard and zooms past all enemies, dealing powerful thunder damage. (1 hit, 8 enemies) Disneytown

Cost: 1,000

Sliding Dash 1 15%/e 3 Turns 100%/e None Punish enemies with a charging attack. Adds 1 hit every 21st level. (The Element changes depending on the Aura in use) The Great Forest

Cost: 1,000 Munny

Splattercombo 1 45% 5 Turns 300% Darkness

Keyblade

A six hit combo that sheds off MP from the opponent. Restores the MP gauge by 2. Beast's Castle

Cost: 850 Munny

Strike Raid 1 20%/e 2 Turns 100%/e Projectile

Keyblade

Throw the Keyblade at the enemy. Adds 1 hit every 25th level. (The Element changes depending on the Aura in use) Nottingham

Cost: 1,000 Munny

Vorpal Blitz 1 45% 5 Turns 300% -

450%

Ice

Keyblade

Execute three uppercut attacks with the Keyblade. The final strike is critical on aerial enemies. 40% chance to freeze. (3 hits) Wonderland

Cost: 900 Munny

Zantetsuken 2 50% 6 Turns 500% Time

Keyblade

It allows the user to execute a single, impossibly fast Keyblade strike, usually dealing a devastating amount of damage to all enemies. (1 hit, 10 enemies) Camelot

Cost: 1,700 Munny

Magical Skill CommandsEdit

Ability MP CG Cooldown Power Element Description Obtained
Aqua Splash 1 40% 3 Turns 300% Water

Keyblade

Spray water at the enemy over a period of time. 4 Shots may be distrubuted to the player's desired targets. (4 hits, Leaves the targets doused for 1 cycle, 4-12 enemies) Pachyderm Parade

Cost: 900 Munny

Faith 2 50% 5 Turns 500% Light The player summons four pillars of light to damage enemies around the field. Each pillar targets a random enemy. (4 hits, 20 enemies) The Mysterious Tower

Cost: 1,500 Munny

Fox Taser 2 40% 5 Turns 200% - 500% Thunder

Projectile

Keyblade

An electric current shoots from the tip of the keyblade. The lower the enemy's HP, the higher the damage output and chance of stunning. (10-50% chance of Paralyzing, 3 hits) Zootopia

Cost: 1,250 Munny

Howling Winds 2 40% 4 Turns 300% - 500% Wind

Sound

A powerful gust of wind that pushes back all enemies, dealing air slashes. Damage is based on the player's friendship level. (5 hits, 9 enemies) Native Grounds

Cost: 1,250 Munny

Ice Barrage 2 40% 4 Turns 400% Ice The user summons giant ice crystals that burst from the ground beneath an enemy target. 20% chance to Freeze, (2 hits, 7 enemies) Arendelle

Cost: 1,500 Munny

Quake 2 50% 5 Turns 500% Earth

Ground

It allows the user to generate a small earthquake that kicks up pillars of rock. Deals damage to all grounded enemies! (1 hit, 12 enemies) Pridelands

Cost: 1,500 Munny

Thunder Bell 1 40% 3 Turns 300% Thunder

Projectile

Sound

The player fires a bell shaped projectile made of lightning at an opponent. 30% chance to Paralyze. (1 hits, 8 enemies) La Cite des Cloches

Cost: 1,000 Munny

Tidal Wave 2 40% 4 Turns 400% Water The player summons a torrent of water that rushes towards the enemy side, damaging all enemies. (3 hits, 12 enemies) Beyond the Reef

Cost: 1,250 Munny

Other Skill CommandsEdit

Ability Slots CG Cooldown Element Description Obtained
Break Time 2 0% 12 Turns Time Rejuvenate themselves and their allies by taking a break. Restore all ally's HP by 5, MP gauge by 1, and CG by 20. This command ends when attacked. Kingdom of the Sun

Cost: 400 Munny

Crystalline 2 0% 12 Turns Light The player heals any status ailments and increases their Max HP by 10 for the rest of the battle. AtlantisCost: 600 Munny
Launch 2 0% 12 turns Space

Projectile

Catapults another player to the enemy to attack in your place. Does 300 flat damage to all enemies Corona

Cost: 500 Munny

Magnify 2 0% 12 Turns Time Isolate your enemy's weakness and exploit it! Increases your next skill command by 400%! Baker Street

Cost: 750 Munny

Reluctancy 2 0% 12 Turns Space Neither side can harm the other for 1 whole cycle! 48 Hours of Neutrality Event

Cost: 1,000 Munny

April Showers 2 0% 12 turns Water

Weather

Causes it to rain for 3 cycles. Thunder damage is Critical, but Fire and Earth is halved! April Attendance Event

Cost: N/A

August Heat 2 0% 12 turns Fire

Weather

Causes a Heat Wave for 3 cycles. Fire damage is Critical, but Ice and Water is halved! August Attendance Event

Cost: N/A

December Snow 2 0% 12 turns Ice

Weather

Causes a Snow Storm for 3 cycles. Ice damage is Critical, but Fire and Wind is halved! December Attendance Event

Cost: N/A

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