Skill Commands are physical, magical, and field changing attacks that give the player an extra boost in attacking compared to basic attacking and magic. Some skill commands have elemental properties, making them a real game changer. While having extra power in battle, these commands have Turn Cooldowns, meaning they cannot be used until a set number of turns have passed. The Skill Commands also add a bonus effect of filling the Command Gauge. (The Command Gauge or "CG" is not unlocked until Level 10)
- Skill Commands require slots to equip. Every Player starts off with 3 slots and ends up with 8 slots.
- Each slot is unlocked at every 10th level. (At level 10, 20, 30, 40, and 50)
- Physical Skill Commands may cost more than one slot. Their power is determined by the Strength Stat.
- Magical Skill Commands require MP to use, but will never cost more than one slot. Their power is determined by the Magic Stat.
- Other Skill Commands require slots
- Some attacks are only for ground enemies (They are specified)
Physical Skill Commands[]
SKILL | POWER | CG | Element | TYPE | Obtained in | ||||
Aerial Slam (2 SLOTS) |
300-600% Power | 40 CG | Wind | Air / Ground | The Outback | ||||
3 Turn Cooldown | 3 Hits | x2 to Air | 6 Enemies | Cost: 1,500 Munny | |||||
Knock an enemy into the air, then leap, and knock them down to the ground. | |||||||||
Barrier Surge (1 SLOT) |
300% Power | 30 CG | Light | Ground | Castle of Dreams | ||||
3 Turn Cooldown | 1 Hit | Deflect | 4 Enemies | Cost: 700 Munny | |||||
Rush forward a short distance while cloaked in a barrier. | |||||||||
Dolphin Kick (1 SLOT) |
250% Power | 50 CG | Water | Air / Ground | Atlantica | ||||
3 Turn Cooldown | 1 Hit | Douse | 1 Enemy | Cost: 600 Munny | |||||
A potent roundhouse kick that douses the enemy. | |||||||||
Fire Strike (1 SLOT) |
250% Power | 50 CG | Fire | Ground / Blade | Land of Dragons | ||||
3 Turn Cooldown | 1 Hit | 50% Burn | 3 Enemies | Cost: 600 Munny | |||||
It allows the user to cloak their Keyblade in Fire and perform a spinning attack. | |||||||||
Fist Bump (1 SLOT) |
350% Power | 40 CG | Fire | Air / Ground | San Fransokyo | ||||
4 Turn Cooldown | 2 Hits | 20% Burn | 8 Enemies | Cost: 1,000 Munny | |||||
The user knocks back the enemy with a powerful punch. Moments later, an explosion is detonated, damaging all surrounding enemies. | |||||||||
Grave Digger (1 SLOT) |
400% Power | 40 CG | Earth | Projectile / Blade | The Caribbean | ||||
6 Turn Cooldown | 5 Hits | 30% Stun | 9 Enemies | Cost: 1,200 Munny | |||||
The user shoots their keyblade into the ground, burying it deep. The keyblade summons bones to shoot from the earth and damage multiple enemies. | |||||||||
Holiday Rush (2 SLOTS) |
500% Power | 40 CG | Ice | Air/Ground | ChristmasTown | ||||
6 Turn Cooldown | 3 Hits | 25% Freeze | 5 Enemies | Cost: 1,200 Munny | |||||
Enfused with Christmas Cheer, the player rushes the enemy with powerful icy blows. | |||||||||
Hummingbird (2 SLOTS) |
500% Power | 50 CG | Time | Air / Sound | Neverland | ||||
5 Turn Cooldown | 10 Hits | 25% Stop | 1 Enemy | Cost: 1,200 Munny | |||||
It allows the user to dart in to rain countless blows upon the enemy. | |||||||||
Hyperjump (1 SLOT) |
400% Power | 40 CG | Space | Air / Ground | San Fransokyo | ||||
5 Turn Cooldown | 1 Hit | 20% Gravity | 7 Enemies | Cost: 1,000 Munny | |||||
The user takes advantage of a small ripple in space, and uses it to teleport to the enemy to deliver a powerful strike | |||||||||
Poison Edge (1 SLOT) |
250% Power | 30 CG | Dark | Ground / Blade | Dwarf Woodlands | ||||
5 Turn Cooldown | 1 Hit | 60% Poison | 5 Enemies | Cost: 750 Munny | |||||
Perform a jumping attack that poisons some foes. | |||||||||
Powerline (2 SLOTS) |
400% Power | 60 CG | Thunder | Sound / Blade | Disneytown | ||||
5 Turn Cooldown | 1 Hit | 40% Stun | 6 Enemies | Cost: 1,000 Munny | |||||
Uses the keyblade like a skateboard and zooms past all enemies, dealing powerful thunder damage. | |||||||||
Sliding Dash (1 SLOT) |
x125% Power | x15 CG | Aura Based | Air / Ground | The Great Forest | ||||
3 Turn Cooldown | x1 Hits | Evolution | x3 Enemies | Cost: 1,000 Munny | |||||
Punish enemies with a charging attack. This skill increases your attack power and gain by "X" every 25th level. | |||||||||
Splattercombo (1 SLOT) |
300% Power | 45 CG | Dark | Blade | Beasts Castle | ||||
5 Turn Cooldown | 6 Hits | Restore 2 MP | 3 Enemies | Cost: 850 Munny | |||||
An unlucky 6 hit combo that drains the enemy's magical energy. | |||||||||
Strike Raid (1 SLOT) |
x100% Power | x20 CG | Aura Based | Blade / Projectile | Nottingham | ||||
3 Turn Cooldown | x1 Hit | Evolution | 5 Enemies | Cost: 1,000 Munny | |||||
Throwing your keyblade to hit as many enemies as you can. This skill increses your attack power and gain by "X" every 25th level. | |||||||||
Vorpal Blitz (1 SLOT) |
300-450% Power | 45 CG | Ice | Blade | Wonderland | ||||
5 Turn Cooldown | 3 Hits | 40% Freeze | 1 Enemy | Cost: 900 Munny | |||||
Execute three uppercut attacks with the Keyblade. The final strike is critical on aerial enemies. | |||||||||
Zantetsuken (2 SLOTS) |
500% Power | 50 CG | Time | Blade | Camelot | ||||
6 Turn Cooldown | 1 Hit | 10% Stop | 12 Enemies | Cost: 1,500 Munny | |||||
It allows the user to execute a single, impossibly fast Keyblade strike, usually dealing a devastating amount of damage to all enemies |
Magical Skill Commands[]
SKILL | POWER | CG | Element | TYPE | Obtained in | ||||
Aqua Splash (1 MP) |
300% Power | 40 CG | Water | Blade | Pachyderm Parade | ||||
3 Turn Cooldown | 4 Hits | Douse | 4-12 Enemies | Cost: 900 Munny | |||||
Spray water at the enemy over a period of time. 4 Shots may be distrubuted to the player's desired targets. | |||||||||
Faith (2 MP) |
500% Power | 50 CG | Light | None | The Mysterious Tower | ||||
5 Turn Cooldown | 4 Hits | None | 20 Enemies | Cost: 1,500 Munny | |||||
The player summons four pillars of light to damage enemies around the field. Each pillar targets a random enemy. | |||||||||
Fox Taser (2 MP) |
200-500% Power | 40 CG | Thunder | Projectile | Zootopia | ||||
5 Turn Cooldown | 3 Hits | 10-50% Paralyze | 1 Enemy | Cost: 1,250 Munny | |||||
An electric current shoots from the tip of the keyblade. The lower the enemy's HP, the higher the damage output and chance of stunning. | |||||||||
Ghostly Scream (2 MP) |
500% Power | 40 CG | Space | Sound | Halloweentown | ||||
5 Turn Cooldown | 3 Hits | 40% Stun | 15 Enemies | Cost: 1,250 Munny | |||||
Haunting spirits spring forth and join you in a heart stopping shriek. | |||||||||
Howling Winds (2 MP) |
300-500% Power | 40 CG | Wind | Sound | Native Grounds | ||||
4 Turn Cooldown | 5 Hits | None | 10 Enemies | Cost: 1,250 Munny | |||||
A powerful gust of wind that pushes back all enemies, dealing air slashes. Damage is based on the player's friendship level. | |||||||||
Ice Barrage (2 MP) |
400% Power | 40 CG | Ice | None | Arendelle | ||||
4 Turn Cooldown | 2 Hits | 20% Freeze | 8 Enemies | Cost: 1,500 Munny | |||||
The user summons giant ice crystals that burst from the ground beneath an enemy target. | |||||||||
Meteor (2 MP) |
400% Power | 40 CG | Earth | Air / Projectile | Treasure Planet | ||||
4 Turn Cooldown | 3 Hits | None | 15 Enemies | Cost: 1,500 Munny | |||||
The user summons summons 5 meteors to crash onto the enemies from above. | |||||||||
Quake (2 MP) |
500% Power | 50 CG | Earth | Ground | Pridelands | ||||
5 Turn Cooldown | 1 Hits | None | 12 Enemies | Cost: 1,500 Munny | |||||
It allows the user to generate a small earthquake that kicks up pillars of rock. | |||||||||
Thunderbell (1 MP) |
300% Power | 40 CG | Thunder | Projectile / Sound | La Cite des Cloches | ||||
3 Turn Cooldown | 1 Hits | 30% Paralyze | 8 Enemies | Cost: 1,000 Munny | |||||
The player fires a bell shaped projectile made of lightning at an opponent. | |||||||||
Tidal Wave (2 MP) |
400% Power | 40 CG | Water | None | Beyond the Reef | ||||
4 Turn Cooldown | 3 Hit | None | 12 Enemies | Cost: 1,000 Munny | |||||
The player summons a torrent of water that rushes towards the enemy side, damaging all enemies. |
Other Skill Commands[]
SKILL | POWER | CG | Element | TYPE | Obtained in | ||||
Break Time (2 SLOTS) |
30 HP/1 MP | 20 CG | TIME | Continiuous | Kingdom of the Sun | ||||
12 Turn Cooldown | 0 Hit | None | Party | Cost: 900 Munny | |||||
Rejuvenate themselves and their allies by taking a break. Restore all allies HP by 30, MP gauge by 1, and CG by 20. | |||||||||
Crystaline (2 SLOTS) |
+5 Max HP | 0 CG | Light | None | Atlantis | ||||
12 Turn Cooldown | 0 Hit | Cleanse Ailment | 1 Party Member | Cost: 600 Munny | |||||
The player heals any status ailments and increases heals themselves to full Health. Increases their MAX HP by 5. | |||||||||
Launch (2 SLOTS) |
300 Damage | 0 CG | Space | Projectile | Corona | ||||
12 Turn Cooldown | 1 Hit | None | All Enemies | Cost: 500 Munny | |||||
Catapults another player to the enemy to attack in your place. Does 300 flat damage to all enemies. | |||||||||
Magnify (2 SLOT) |
None | 0 CG | Time | None | Baker Street | ||||
12 Turn Cooldown | 0 Hit | 300% Boost | Self | Cost: 750 Munny | |||||
Isolate your enemy's weakness and exploit it! Increases your next skill command by 300%! | |||||||||
Reluctancy (2 SLOTS) |
None | 0 CG | Space | None | 48 Hours of Neutrality | ||||
12 Turn Cooldown | 0 Hit | No Fighting | All | Cost: 1,000 Munny | |||||
Neither side can harm the other for 1 whole cycle! | |||||||||
April Showers (2 SLOTS) |
None | 0 CG | Water | Weather | April Attendance | ||||
12 Turn Cooldown | 0 Hit | x1.5 Thunder/ x0.5 Fire | None | Cost: N/A | |||||
Causes it to rain for 1 cycles. Thunder damage is Critical, but Fire and Earth is halved! | |||||||||
August Heat (2 SLOTS) |
None | 0 CG | Fire | Weather | August Attendance | ||||
12 Turn Cooldown | 0 Hit | x1.5 Fire/ x0.5 Water Ice | None | Cost: N/A | |||||
Causes a Heat Wave for 1 cycles. Fire damage is Critical, but Ice and Water is halved! | |||||||||
December Snow (2 SLOTS) |
None | 0 CG | Ice | Weather | December Attendance | ||||
12 Turn Cooldown | 0 Hit | x1.5 Ice/ x0.5 Fire + Wind | None | Cost: N/A | |||||
Causes a Snow Storm for 1 cycles. Ice damage is Critical, but Fire and Wind is halved! |