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Abilities are a type of skill that is equipped by allotting Ability Points (AP). These skills can either be active techniques which can be performed at the character's discretion, or passive upgrades which are always active and enhance the various stats or qualities of the character. While many Abilities are used by more than one character, each character has a unique set which reflects their purpose in combat. Players learn their unique and common abilities through leveling up, visiting a world, or after certain story events.

While most of the abilities are not explicitly separated, there are basic categories that they fall into. Unique abilities, including "Special attacks", "Support skills", and "Defense skills", are active abilities that represent combat techniques and invoke strategy to better prepare your character.

Each Player starts off with 2 AP, unless they have chosen the Path of the Warrior, in which case they start of with 3 AP. There is no penalty on AP for sacrificing the Path of the Warrior. New AP is gained every 3 levels as well as every 10th level,

Abilities gained through Level Up

Ability AP Description Obtained
High Jump 1 Leap into the air.
(Allows the player to attack higher targets)
Level 03
Combo 2 When normally attacking, adds in a few extra hits for higher damage. Combo deals 3 hits. (Attack +30%) Level 06 (+Warrior)
Level 09 (Neutral)
Level 12 (-Warrior)
Dodge Roll 2 Increase Dodge Rate by 20%
(At 20 Speed, Dodge Rate increases to 30%)
(At 40 Speed, Dodge Rate increases to 40%)
(At 60 Speed, Dodge Rate increases to 50%)
(At 80 Speed, Dodge Rate increases to 60%)
(At 100 Speed, Dodge Rate increases to 75%)
Level 06 (+Hunter)
Level 09 (Neutral)
Level 12 (-Hunter)
Guard 2 Uses a turn to protect against physical attacks, taking only half the damage. (Also deflects certain projectiles) Level 06 (+Guardian)
Level 09 (Neutral)
Level 12 (-Guardian)
Magic Lock-On 1 Base Accuracy for all Magic becomes 100% Level 06 (+Mystic)
Level 09 (Neutral)
Level 12 (-Mystic)
Item Boost 2 Restoration item effects are doubled. Level 10
Aerial Sweep 2 Unleashes a powerful leaping combo on targets in the air. Aerial Sweep deals 3 hits.
(High Jump required, Boosts Air attack by 35%)
Level 13
Combo Plus 1 Increases maximum ground combo by 1.
(Combo required, Boosts combo by 20%)
Level 15
Air Combo Plus 1 Increases maximum air combo by 1.
(Aerial Sweep required, Boosts Air attack by 25%)
Level 15
Cheer 1 Extend Controlled and Auto summons by 1 cycle. Equipping this ability to the entire party increases the effect. Level 18
Second Wind 4 Recover from Knockout after 1 cycle with 50% HP. Level 20
Damage Syphon 3 Restores some of the Command Gauge when your player takes damage. (1% for every 2 HP lost) Level 22 (+Warrior)
Level 25 (Neutral)
Level 28 (-Warrior)
Lucky Lucky 3 Increase gambling chances by 5%
Equip to entire party to boost effect.
Level 22 (+Hunter)
Level 25 (Neutral)
Level 28 (-Hunter)
Cover 1 Uses a turn to protect an ally with Guard. (Guard Required) Level 22 (+Guardian)
Level 25 (Neutral)
Level 28 (-Guardian)
MP Haste 3 Restore an extra 0.15 MP for every hit dealt to the enemy. Level 22 (+Mystic)
Level 25 (Neutral)
Level 28 (-Mystic)
Second Chance 4 Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage. Level 24
Explosion 3 Combo Finisher. Generates revolving orbs of exploding light.
40% Damage to target and surrounding enemies (Combo finisher Adds 4 Hits)
Level 27
Aerial Finish 3 Unleashes a powerful finishing combo move to an air combo.
(High Jump required, Boosts Air attack by 50%)
Level 31
Finishing Leap 5 Combo finisher. Jumps high into the air while attacking at the end of a combo. (After finishing a combo, this ability shifts you into performing an aerial combo right after) Level 34
Blitz 3 Increases the Power of your combo by 30% Level 32 (+Warrior)
Level 35 (Neutral)
Level 38 (-Warrior)
Reload Boost 4 Cooldowns decrease by 1 turn for Skill Commands

(Cannot decrease a cooldown past 3 Turns)

Level 32 (+Hunter)
Level 35 (Neutral)
Level 38 (-Hunter)
Counterattack 4 Counter an enemy with a combo while in guard.

(Guard Required)

Level 32 (+Guardian)
Level 35 (Neutral)
Level 38 (-Guardian)
MP Rage 3 For every 1 HP damage taken, restore 0.10 MP. Level 32 (+Mystic)
Level 35 (Neutral)
Level 38 (-Mystic)

Growth and Event Abilities

Ability AP Description Obtained
Blend 0 The ability to change appearance to blend in a foreign world. (Mandatory for some worlds) Visit the Land of Departure or be taught by other players
Tribute 0 Volunteer as a token for an ally's Drive Form transformation. Gaining a Drive Form
BattleCry 3 A Reaction Command. When all party members are below 50% HP, let loose a fierce battle cry to inspire your allies. This will boost everyone's HP, Attack, and Magic by 10%. (Only available when 3 or more party members are present) Battle Quotes Event in May
EXP Writer I 0 For every 20 words the player writes, they will be awarded 1 EXP. (OOC Messages aren't tallied, Maximum 30 EXP per post)
Only active during Brawl Missions
Level 10
EXP Writer II 0 For every 10 words the player writes, they will be awarded 1 EXP. (OOC Messages aren't tallied, Maximum 60 EXP per post)
Only active during Brawl Missions
Level 30
Gift 2 Costs 1 MP to use. The Player uses their turn to gift a fellow party member with a random item. The player must have a free item slot to accept the gift.
  • 50% chance of receiving a Potion or Ether
  • 30% chance of receiving a Hi-Potion or Hi-Ether
  • 10% chance of receiving an Elixir
  • 8% chance of receiving a Mega-Potion or Mega-Ether
  • 2% chance of receiving an Ultra-Potion
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