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Abilities are a type of skill that is equipped by allotting Ability Points (AP). These skills can either be active techniques which can be performed at the character's discretion, or passive upgrades which are always active and enhance the various stats or qualities of the character. While many Abilities are used by more than one character, each character has a unique set which reflects their purpose in combat. Players learn their unique and common abilities through leveling up, visiting a world, or after certain story events.

While most of the abilities are not explicitly separated, there are basic categories that they fall into. Unique abilities, including "Special attacks", "Support skills", and "Defense skills", are active abilities that represent combat techniques and invoke strategy to better prepare your character.

Each Player starts off with 2 AP, unless they have chosen the Path of the Warrior, in which case they start of with 3 AP. There is no penalty on AP for sacrificing the Path of the Warrior. New AP is gained every 3 levels as well as every 10th level,

Abilities gained through Level Up

Ability AP Description Obtained
High Jump 1 Leap into the air.
(Allows the player to attack higher targets)
Level 03
Combo 2 When normally attacking, adds in a few extra hits for higher damage. Combo deals 3 hits. (Attack +30%) Level 06 (+Warrior)
Level 09 (Neutral)
Level 12 (-Warrior)
Dodge Roll 2 Increase Dodge Rate by "X"%
(The X represents your speed stat)
Level 06 (+Hunter)
Level 09 (Neutral)
Level 12 (-Hunter)
Guard 2 Uses a turn to protect against physical attacks, taking only half the damage. (Also deflects certain projectiles) Level 06 (+Guardian)
Level 09 (Neutral)
Level 12 (-Guardian)
Magic Lock-On 1 Base Accuracy for all Magic becomes 100% Level 06 (+Mystic)
Level 09 (Neutral)
Level 12 (-Mystic)
Item Boost 2

Increases the effectiveness of recovery items in Boss Battles. (+20% effectiveness)

Level 10
Aerial Sweep 2 Unleashes a powerful leaping combo on targets in the air. Aerial Sweep deals 3 hits.
(High Jump required, Boosts Air attack by 35%)
Level 13
Combo Plus 1 Increases maximum ground combo by 1.
(Combo required, Boosts combo by 20%)
Level 15
Air Combo Plus 1 Increases maximum air combo by 1.
(Aerial Sweep required, Boosts Air attack by 25%)
Level 15
Cheer 1 Extend Controlled summons by 25% DP and Auto Summons by 1 cycle. Equipping this ability to the entire party increases the effect. Level 18
Second Wind 4 Recover from Knockout after 1 cycle with 50% HP. Level 20
Damage Syphon 3 Restores some of the Command Gauge when your player takes damage. (1% for every 2 HP lost) Level 22 (+Warrior)
Level 25 (Neutral)
Level 28 (-Warrior)
Lucky Lucky 3 Increase gambling chances by 5%
Equip to entire party to boost effect.
Level 22 (+Hunter)
Level 25 (Neutral)
Level 28 (-Hunter)
Cover 1 Uses a turn to protect an ally with Guard. (Guard Required) Level 22 (+Guardian)
Level 25 (Neutral)
Level 28 (-Guardian)
MP Haste 3 Restore an extra 0.15 MP for every hit dealt to the enemy. Level 22 (+Mystic)
Level 25 (Neutral)
Level 28 (-Mystic)

Growth and Event Abilities

Ability AP Description Obtained
Blend 0 The ability to change appearance to blend in a foreign world. (Mandatory for some worlds) Visit the Land of Departure or be taught by other players
BattleCry 3 A Reaction Command. When all party members are below 50% HP, let loose a fierce battle cry to inspire your allies. This will boost everyone's HP, Attack, and Magic by 5. (Only available when 3 or more party members are present) Battle Quotes Event in May
EXP Writer I 0 For every 20 words the player writes, they will be awarded 1 EXP. (OOC Messages aren't tallied, Maximum 30 EXP per post)
Only active during Brawl Missions
Level 10
Gift 2 Costs 1 MP to use. The Player uses their turn to gift a fellow party member with a random item. The player must have a free item slot to accept the gift.
  • 50% chance of receiving a Potion or Ether
  • 30% chance of receiving a Hi-Potion or Hi-Ether
  • 10% chance of receiving an Elixir
  • 8% chance of receiving a Mega-Potion or Mega-Ether
  • 2% chance of receiving an Ultra-Potion
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