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|Sacrifice 2 MP to restore 3 MP to an ally. |
|Sacrifice 2 MP to restore 3 MP to an ally. |
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+ | (Uses a turn) |
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|Level 32 (+Mystic)<br />Level 35 (Neutral)<br />Level 38 (-Mystic) |
|Level 32 (+Mystic)<br />Level 35 (Neutral)<br />Level 38 (-Mystic) |
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Revision as of 07:30, 22 February 2018
Abilities are a type of skill that is equipped by allotting Ability Points (AP). These skills can either be active techniques which can be performed at the character's discretion, or passive upgrades which are always active and enhance the various stats or qualities of the character. While many Abilities are used by more than one character, each character has a unique set which reflects their purpose in combat. Players learn their unique and common abilities through leveling up, visiting a world, or after certain story events.
While most of the abilities are not explicitly separated, there are basic categories that they fall into. Unique abilities, including "Special attacks", "Support skills", and "Defense skills", are active abilities that represent combat techniques and invoke strategy to better prepare your character.
Each Player starts off with 2 AP, unless they have chosen the Path of the Warrior, in which case they start of with 3 AP. There is no penalty on AP for sacrificing the Path of the Warrior. New AP is gained every 3 levels as well as every 10th level,
NOTE: Only 1 combo finished can be equipped for ground and air combos!
Abilities gained through Level Up
Ability | AP | Description | Obtained |
High Jump | 1 | Leap into the air. (Allows the player to attack higher targets) |
Level 03 |
Combo | 2 | When normally attacking, adds in a few extra hits for higher damage. Combo deals 3 hits. (Attack +30%) | Level 06 (+Warrior) Level 09 (Neutral) Level 12 (-Warrior) |
Dodge Roll | 2 | Increase Dodge Rate by 20% (At 20 Speed, Dodge Rate increases to 30%) (At 40 Speed, Dodge Rate increases to 40%) (At 60 Speed, Dodge Rate increases to 50%) (At 80 Speed, Dodge Rate increases to 60%) (At 100 Speed, Dodge Rate increases to 75%) |
Level 06 (+Hunter) Level 09 (Neutral) Level 12 (-Hunter) |
Guard | 2 | Uses a turn to protect against physical attacks, taking only half the damage. (Also deflects certain projectiles) | Level 06 (+Guardian) Level 09 (Neutral) Level 12 (-Guardian) |
Magic Lock-On | 1 | Base Accuracy for all Magic becomes 100% | Level 06 (+Mystic) Level 09 (Neutral) Level 12 (-Mystic) |
Item Boost | 2 | Restoration item effects are doubled. | Level 10 |
Aerial Sweep | 2 | Unleashes a powerful leaping combo on targets in the air. Aerial Sweep deals 3 hits. (High Jump required, Boosts Air attack by 35%) |
Level 13 |
Combo Plus | 1 | Increases maximum ground combo by 1. (Combo required, Boosts combo by 20%) |
Level 15 |
Air Combo Plus | 1 | Increases maximum air combo by 1. (Aerial Sweep required, Boosts Air attack by 25%) |
Level 15 |
Cheer | 1 | Extend Controlled and Auto summons by 1 cycle. Equipping this ability to the entire party increases the effect. | Level 18 |
Second Wind | 4 | Recover from Knockout ONCE with 50% HP. | Level 20 |
Damage Syphon | 3 | Restores some of the Command Gauge when your player takes damage. (1% for every 2 HP lost) | Level 22 (+Warrior) Level 25 (Neutral) Level 28 (-Warrior) |
Lucky Lucky | 3 | Increase gambling chances by 5% Equip to entire party to boost effect. |
Level 22 (+Hunter) Level 25 (Neutral) Level 28 (-Hunter) |
Cover | 1 | Uses a turn to protect an ally with Guard. (Guard Required) | Level 22 (+Guardian) Level 25 (Neutral) Level 28 (-Guardian) |
MP Haste | 3 | Restore 1 MP every 3 cycles | Level 22 (+Mystic) Level 25 (Neutral) Level 28 (-Mystic) |
Second Chance | 4 | Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage. | Level 24 |
Explosion | 3 | Combo Finisher. Generates revolving orbs of exploding light. 40% Damage to target and surrounding enemies (Combo finisher Adds 4 Hits) |
Level 27 |
Aerial Finish | 3 | Unleashes a powerful finishing combo move to an air combo. (High Jump required, Boosts Air attack by 50%) |
Level 31 |
Finishing Leap | 5 | Combo finisher. Jumps high into the air while attacking at the end of a combo. (After finishing a combo, this ability shifts you into performing an aerial combo right after) | Level 34 |
Blitz | 2 | Increases the Power of your combo by 30% | Level 32 (+Warrior) Level 35 (Neutral) Level 38 (-Warrior) |
Reload Boost | 4 | Cooldowns decrease by 1 turn for Skill Commands
(Cannot decrease a cooldown past 3 Turns) |
Level 32 (+Hunter) Level 35 (Neutral) Level 38 (-Hunter) |
Counterattack | 4 | Counter an enemy with a combo while in guard.
(Guard Required) |
Level 32 (+Guardian) Level 35 (Neutral) Level 38 (-Guardian) |
MP Rage | 3 | If more than 50 damage is taken in an attack, restore 1 MP. | Level 32 (+Mystic) Level 35 (Neutral) Level 38 (-Mystic) |
Berserk | 2 | Boost Attack by 30% when under 25% HP | Level 42 (+Warrior) Level 45 (Neutral) Level 48 (-Warrior) |
Critical Plus | 3 | Increase critical chance by 15% | Level 42 (+Hunter) Level 45 (Neutral) Level 48 (-Hunter) |
Healing Guard | 3 | Recover 10% HP When guarding.
(Guard Required) |
Level 42 (+Guardian) Level 45 (Neutral) Level 48 (-Guardian) |
MP Gift | 3 | Sacrifice 2 MP to restore 3 MP to an ally.
(Uses a turn) |
Level 32 (+Mystic) Level 35 (Neutral) Level 38 (-Mystic) |
Growth and Event Abilities
Ability | AP | Description | Obtained |
Blend | 0 | The ability to change appearance to blend in a foreign world. (Mandatory for some worlds) | Visit the Land of Departure or be taught by other players |
Tribute | 0 | Volunteer as a token for an ally's Drive Form transformation. | Gaining a Drive Form |
BattleCry | 3 | A Reaction Command. When all party members are below 50% HP, let loose a fierce battle cry to inspire your allies. This will boost everyone's HP, Attack, and Magic by 10%. (Only available when 3 or more party members are present) | Battle Quotes Event in May |
EXP Writer I | 0 | For every 20 words the player writes, they will be awarded 1 EXP. (OOC Messages aren't tallied, Maximum 30 EXP per post) Only active during Brawl Missions |
Level 10 |
EXP Writer II | 0 | For every 10 words the player writes, they will be awarded 1 EXP. (OOC Messages aren't tallied, Maximum 60 EXP per post) Only active during Brawl Missions |
Level 30 |
EXP Writer III | 0 | For every 5 words the player writes, they will be awarded 1 EXP. (OOC Messages aren't tallied, Maximum 100 EXP per post) Only active during Brawl Missions and Bodyguard missions |
Level 50 |
Gift | 2 | The Player uses their turn to gift a fellow party member with a random item. The player must have a free item slot to accept the gift.
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Holiday 2014 |