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Abilities are a type of skill that is equipped by allotting Ability Points (AP). These skills can either be active techniques which can be performed at the character's discretion, or passive upgrades which are always active and enhance the various stats or qualities of the character. While many Abilities are used by more than one character, each character has a unique set which reflects their purpose in combat. Players learn their unique and common abilities through leveling up, visiting a world, or after certain story events.

While most of the abilities are not explicitly separated, there are basic categories that they fall into. Unique abilities, including "Special attacks", "Support skills", and "Defense skills", are active abilities that represent combat techniques and invoke strategy to better prepare your character.

Each Player starts off with 2 AP, unless they have chosen the Path of the Warrior, in which case they start of with 3 AP. There is no penalty on AP for sacrificing the Path of the Warrior. New AP is gained every 3 levels as well as every 10th level,

NOTE: Only 1 combo finisher can be equipped for ground and air combos!

Abilities gained through Level UpEdit

Ability AP Description Obtained
High Jump 1 Leap into the air.
(Allows the player to attack higher targets)
Level 03
Dodge Roll 2 Increase Dodge Rate by 20%
(At 20 Speed, Dodge Rate increases to 30%)
(At 40 Speed, Dodge Rate increases to 40%)
(At 60 Speed, Dodge Rate increases to 50%)
(At 80 Speed, Dodge Rate increases to 60%)
(At 100 Speed, Dodge Rate increases to 75%)
Level 06 (+Hunter)
Level 09 (Neutral)
Level 12 (-Hunter)
Guard 2 Uses a turn to protect against physical attacks, increasing your defense by 20. (Also deflects certain projectiles) Level 06 (+Guardian)
Level 09 (Neutral)
Level 12 (-Guardian)
Magic Lock-On 1 Base Accuracy for all Magic becomes 100% Level 06 (+Mystic)
Level 09 (Neutral)
Level 12 (-Mystic)
Item Boost 2 Restoration item effects are doubled. Level 10
Cheer 1 Extend Controlled and Auto summons by 1 cycle. Equipping this ability to the entire party increases the effect. Level 18
Second Wind 4 Recover from Knockout ONCE with 50% HP. Level 20
Damage Syphon 3 Restores some of the Command Gauge when your player takes damage. (1% for every 2 HP lost) Level 22 (+Warrior)
Level 25 (Neutral)
Level 28 (-Warrior)
Lucky Lucky 3 Increase gambling chances by 5%
Equip to entire party to boost effect.
Level 22 (+Hunter)
Level 25 (Neutral)
Level 28 (-Hunter)
Cover 1 Uses a turn to stand in front of another player and take half their damage. Level 22 (+Guardian)
Level 25 (Neutral)
Level 28 (-Guardian)
MP Haste 3 Restore 1 MP every 3 cycles Level 22 (+Mystic)
Level 25 (Neutral)
Level 28 (-Mystic)
Second Chance 4 Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage. Level 24
Reload Boost 4 Cooldowns decrease by 1 turn for Skill Commands

(Cannot decrease a cooldown past 3 Turns)

Level 32 (+Hunter)
Level 35 (Neutral)
Level 38 (-Hunter)
Counterattack 4 Counter an enemy with a combo while in guard.

(Guard Required)

Level 32 (+Guardian)
Level 35 (Neutral)
Level 38 (-Guardian)
MP Rage 3 If more than 50 damage is taken in an attack, restore 1 MP. Level 32 (+Mystic)
Level 35 (Neutral)
Level 38 (-Mystic)
Berserk 2 Boost Attack by 30% when under 25% HP Level 42 (+Warrior)
Level 45 (Neutral)
Level 48 (-Warrior)
Critical Plus 3 Increase critical chance by 15% Level 42 (+Hunter)
Level 45 (Neutral)
Level 48 (-Hunter)
Healing Guard 3 Recover 10% HP When guarding.

(Guard Required)

Level 42 (+Guardian)
Level 45 (Neutral)
Level 48 (-Guardian)
MP Gift 3 Sacrifice 2 MP to restore 3 MP to an ally.

(Uses a turn)

Level 42 (+Mystic)
Level 45 (Neutral)
Level 48 (-Mystic)
Entrust 4 Uses a turn. Transfers all your current CG to another player. Level 55

Growth and Event AbilitiesEdit

Ability AP Description Obtained
Combo Lv1 2 Attacking with a 3 hit ground combo.
(100% Success Rate)

(150% STR, 15 CG)

Level 5
Combo Lv2 2 Attacking with a 5 hit ground combo.
(90% Success Rate)

(200% STR, 25 CG) (Requires Combo Lv1 to equip)

Level 25
Combo Lv3 3 Attacking with a 7 hit ground combo.
(80% Success Rate)

(275% STR, 35 CG) (Requires Combo Lv2 to equip)

Level 45
Air Combo Lv1 2 Attacking with a 3 hit air combo.
(100% Success Rate)

(125% STR, 15 CG)

Level 10
Air Combo Lv2 2 Attacking with a 5 hit air combo.
(90% Success Rate)

(175% STR, 25 CG) (Requires Air Combo Lv1 to equip)

Level 30
Air Combo Lv3 3 Attacking with a 8 hit air combo.
(80% Success Rate)

(250% STR, 40 CG) (Requires Air Combo Lv2 to equip)

Level 50
Blend 0 The ability to change appearance to blend in a foreign world. (Mandatory for some worlds) Visit the Land of Departure or be taught by other players
Tribute 0 Volunteer as a token for an ally's Drive Form transformation. Gaining a Drive Form
BattleCry 3 A Reaction Command. When all party members are below 50% HP, let loose a fierce battle cry to inspire your allies. This will boost everyone's HP, Attack, and Magic by 10%. (Only available when 3 or more party members are present) Battle Quotes Event in May
EXP Writer I 0 For every 20 words the player writes, they will be awarded 1 EXP. (OOC Messages aren't tallied, Maximum 30 EXP per post)
Only active during Brawl Missions
Level 10
EXP Writer II 0 For every 10 words the player writes, they will be awarded 1 EXP. (OOC Messages aren't tallied, Maximum 60 EXP per post)
Only active during Brawl Missions
Level 30
EXP Writer III 0 For every 5 words the player writes, they will be awarded 1 EXP. (OOC Messages aren't tallied, Maximum 100 EXP per post)
Only active during Brawl Missions and Bodyguard missions
Level 50
EXP Writer IV 0 For every word the player writes, they will be awarded 1 EXP. (OOC Messages aren't tallied, Maximum 300 EXP per post)
Only active during Brawl Missions and Bodyguard missions
Level 65
EXP Writer V 0 For every words the player writes, they will be awarded 10 EXP. (OOC Messages aren't tallied, Maximum 2,000 EXP per post)
Only active during Brawl Missions and Bodyguard missions
Level 80
Gift 2 The Player uses their turn to gift a fellow party member with a random item. The player must have a free item slot to accept the gift.
  • 50% chance of receiving a Potion or Ether
  • 30% chance of receiving a Hi-Potion or Hi-Ether
  • 10% chance of receiving an Elixir
  • 8% chance of receiving a Mega-Potion or Mega-Ether
  • 2% chance of receiving an Ultra-Potion
Holiday 2014
Auto Aura (LV 1) 10 The Player can automatically use their level 1 Aura without the cost of CG. To clarify; this doesn't mean that you just have the aura upon entering the battle. You have to activate it. And you can activate it anytime without the cost of a turn. Anyone can do it, so it's not like you're cheating if you decide to activate it during a more crucial part of the battle. Again, you can activate your level 1 Aura at ANYTIME during the battle. Achieve 105 Achievement Points