Abilities are a type of skill that is equipped by allotting Ability Points (AP). These skills can either be active techniques which can be performed at the character's discretion, or passive upgrades which are always active and enhance the various stats or qualities of the character. While many Abilities are used by more than one character, each character has a unique set which reflects their purpose in combat. Players learn their unique and common abilities through leveling up, visiting a world, or after certain story events.
While most of the abilities are not explicitly separated, there are basic categories that they fall into. Unique abilities, including "Special attacks", "Support skills", and "Defense skills", are active abilities that represent combat techniques and invoke strategy to better prepare your character.
Each Player starts off with 2 AP, unless they have chosen the Path of the Warrior, in which case they start of with 3 AP. There is no penalty on AP for sacrificing the Path of the Warrior. New AP is gained every 3 levels as well as every 10th level,
NOTE: Only 1 combo finisher can be equipped for ground and air combos!
Abilities gained through Level Up[]
Ability | AP | Description | Obtained |
High Jump | 2 | Leap into the air. (Allows the player to attack higher to perform aerial combos) |
Level 03 |
Dodge Roll | 2 | Increase Dodge Rate by 20% (At 20 Speed, Dodge Rate increases to 30%) (At 40 Speed, Dodge Rate increases to 40%) (At 60 Speed, Dodge Rate increases to 50%) (At 80 Speed, Dodge Rate increases to 60%) (At 100 Speed, Dodge Rate increases to 70%) |
Level 06 (+Hunter) Level 09 (Neutral) Level 12 (-Hunter) |
Guard | 2 | Uses a turn to protect against physical attacks, increasing your defense by 20. (Also deflects certain projectiles) | Level 06 (+Guardian) Level 09 (Neutral) Level 12 (-Guardian) |
Magic Lock-On | 3 | Base Accuracy for all Magic and combos becomes 100% | Level 06 (+Mystic) Level 09 (Neutral) Level 12 (-Mystic) |
Item Boost | 2 | Restoration item effects are doubled. | Level 10 |
Cheer | 2 | Extend Controlled and Auto summons by 1 cycle. Equipping this ability to the entire party increases the effect. | Level 18 |
Second Wind | 4 | Recover from Knockout ONCE with 50% HP. | Level 20 |
Second Chance | 4 | Ensures 1 HP remains after taking a hit that deals more than 40% of your HP in damage. | Level 22 (+Warrior) Level 25 (Neutral) Level 28 (-Warrior) |
Lucky Lucky | 3 | Increase gambling chances by 5% Equip to entire party to boost effect. |
Level 22 (+Hunter) Level 25 (Neutral) Level 28 (-Hunter) |
Cover | 3 | Uses a turn to stand in front of another player and take half their damage. | Level 22 (+Guardian) Level 25 (Neutral) Level 28 (-Guardian) |
MP Haste | 3 | Restore 1 MP every 3 cycles | Level 22 (+Mystic) Level 25 (Neutral) Level 28 (-Mystic) |
Reload Boost | 4 | Cooldowns decrease by 1 turn for Skill Commands
(Cannot decrease a cooldown past 3 Turns) |
Level 32 (+Hunter) Level 35 (Neutral) Level 38 (-Hunter) |
Counterattack | 4 | Counter an enemy with a combo while in guard.
(Guard Required. Does not grant additional CG.) |
Level 32 (+Guardian) Level 35 (Neutral) Level 38 (-Guardian) |
MP Rage | 3 | If more than 50 damage is taken in an attack, restore 1 MP. | Level 32 (+Mystic) Level 35 (Neutral) Level 38 (-Mystic) |
Berserk | 2 | Boost Attack by 30% when under 25% HP | Level 42 (+Warrior) Level 45 (Neutral) Level 48 (-Warrior) |
Critical Plus | 3 | Increase critical chance by 15% | Level 42 (+Hunter) Level 45 (Neutral) Level 48 (-Hunter) |
Healing Guard | 3 | Recover 10% HP When guarding.
(Guard Required) |
Level 42 (+Guardian) Level 45 (Neutral) Level 48 (-Guardian) |
MP Gift | 3 | Sacrifice 2 MP to restore 3 MP to an ally.
(Uses a turn) |
Level 42 (+Mystic) Level 45 (Neutral) Level 48 (-Mystic) |
Entrust | 4 | Uses a turn. Transfers all your current CG to another player. | Level 55 |
Confer | 4 | The player's CG gain also heals 5 HP. | Level 75 |
Growth Abilities[]
Ability | AP | Description | Obtained |
Combo Lv1 | 2 | Attacking with a 3 hit ground combo. Equipping more Combo levels increases damage and CG gain, but has a lesser chance of dealing it's maximum damage. (100% Success Rate) (150% STR, 15 CG) |
Level 5 |
Combo Lv2 | 4 | Attacking with a 5 hit ground combo. (90% Success Rate) (200% STR, 25 CG) (Requires Combo Lv1 to equip) |
Level 25 |
Combo Lv3 | 6 | Attacking with a 7 hit ground combo. (80% Success Rate) (300% STR, 35 CG) (Requires Combo Lv2 to equip) |
Level 45 |
Combo Lv4 | 8 | Attacking with a 7 hit ground combo. (70% Success Rate) (400% STR, 40 CG) (Requires Combo Lv3 to equip) |
Level 65 |
Combo Lv5 | 10 | Attacking with a 9 hit ground combo. (60% Success Rate) (500% STR, 50 CG) (Requires Combo Lv4 to equip) |
Level 85 |
Blend | 0 | The ability to change appearance to blend in a foreign world. (Mandatory for some worlds) | Visit the Land of Departure or be taught by other players |
EXP Writer I | 0 | For every 20 words the player writes, they will be awarded 1 EXP. (OOC Messages aren't tallied, Maximum 30 EXP per post) Only active during Brawl Missions |
Level 10 |
EXP Writer II | 0 | For every 10 words the player writes, they will be awarded 1 EXP. (OOC Messages aren't tallied, Maximum 60 EXP per post) Only active during Brawl Missions |
Level 30 |
EXP Writer III | 0 | For every 5 words the player writes, they will be awarded 1 EXP. (OOC Messages aren't tallied, Maximum 100 EXP per post) Only active during Brawl Missions and Bodyguard missions |
Level 50 |
EXP Writer IV | 0 | For every word the player writes, they will be awarded 1 EXP. (OOC Messages aren't tallied, Maximum 300 EXP per post) Only active during Brawl Missions and Bodyguard missions |
Level 65 |
EXP Writer V | 0 | For every words the player writes, they will be awarded 10 EXP. (OOC Messages aren't tallied, Maximum 2,000 EXP per post) Only active during Brawl Missions and Bodyguard missions |
Level 80 |
Auto Blot | 20 | Allows the Player to enter Blot Form for 10 Turns. | Gain Blot Form |
Auto Data | 20 | Allows the Player to enter Data Form for 10 Turns. | Gain Data Form. |
Auto Master | 20 | Allows the Player to enter Master Form for 10 Turns. | Gain Master Form. |
Auto Aura (LV 1) | 10 | The Player can automatically use their level 1 Aura without the cost of CG. | Achieve 105 Achievement Points |
Auto Aura (LV 2) | 20 | The Player gets a 100% CG reduction towards activating their level 2 Aura. | Achieve 195 Achievement points |
Libra | 2 | Using a turn, one can achieve further insight on enemy statistics and tactics. In some cases, even determining what can be done about them. | Defeat any enemy in The World Record |